I wish we can go back to a time where skill updates were monthly, less bells and whistles and more fixing bugs and problems, no costumes that have errors.... Anet's goal has seemed to focused on, making titles easier, adding new items, making micro-transaction products, and mass lengthy overhauls on classes that more often than not are more unbalanced than what they started with... It seems that there procedure for this seems to be think of a random idea and test it instead of mathematical considerations that should remain consistent across all classes... that consideration seems to have changed and it shows in classes that have not seen a skill update in years... IE Warrior, Para, and Ranger classes most notably.... I guess as a final statement, Anet is not doing as good as job as they used to.... But for a team that is undermanned and using volunteer testers its not to surprising they pale vrs Anets previous support teams. One thing i think john has done well... with exception to hearts of the north... has produced great playable Lore with the GWB content...
As far as Anet doing a good job - I've been playing, so I think they have. I know they listen to their community, their changes prove that. But you can't perfectly balance a game. You can't keep everyone happy. The games great, and even if some things are repetitive, what game isn't? It had a great storyline. It has great lore. The only problem is once you've beaten all the campaigns and have done every feature (as I have), the game gets very dull and becomes a grind fest. For Anet to "do a better job", they just need to release GW2.
Becoming a grind fest once the campaigns are done is a big problem though in my opinion, especially if you consider that almost all PvE content we got after was about grinding and doing the same over and over....
Normally , it's all about what's aside from campains , which is competitive missions and PvP, and it's not like they did a great job ( overall , PvP would probably be better if they didn't do anything post 2007 ( even some will argue post 2006...))
All problems are about PvP in my opinions , especially because they never knew how to take right decisions, which questionned about whether they really played the game or not... Anyone can ust try to PvP on american hour-morning euro and see how fun it is to only be able to do RA...
For one you should take ideas from the fan base with a grain of salt, inscriptions are an example.
As for perfect balance it is very hard to do but not impossible, you don't even need perfect balance just near perfect and that's damn good enough.
Grind is essential to keep the hardcore players busy. Even WoW's hardcore players burn through 85 levels and top tier raids very fast. For Guild Wars they had to add grind titles to keep people interested.
I haven't enjoyed what has happened to this game in the past year or two but I understand Anet is more concerned with GW2 and if it turns out awesome then I'm not going to be upset about what they have done with GW1.
I haven't enjoyed what has happened to this game in the past year or two but I understand Anet is more concerned with GW2 and if it turns out awesome then I'm not going to be upset about what they have done with GW1.
I am of the approach that if they hadn't done a thing with the game over the past two years, it would be a better game now, which is also how I have felt about the game's support over the last 5+ years.
I actually like what A-Net has done with GW. They added alot of content, and then some. With that said, I know that they don't have the staff like they used to, but overall I think they have done a pretty good job trying their best to keep their long loyal GW players happy. Nothings perfect, and never will be, I am quite happy with what A-Net has done, and out of the 5 years with GW, and I still play it, and very much enjoy it.
I am of the approach that if they hadn't done a thing with the game over the past two years, it would be a better game now, which is also how I have felt about the game's support over the last 5+ years.
Agreeing. Almost every update we had past heroes removal from PvP was a disaster and showed their lazyness . Formats being more and more inactive , metas getting worse and worse... Just compare RaO's to dervishs and bspike to invoke spike... it says enough ...
But well , all the point is to know whether they want people to understand that gw2 will be about PvE and to say bye bye to the PvP we used to know...
I read it, nodded my head in agreement, pondered at some, and eventually thought, "still better than any other MMORPG I played".
What people fail to understand is that when you have an MMO, balance is about as rare as snow in Hawaii.
This is one player, ranting about the game. Yet, how many people enjoy the game? A LOT.
Although I do agree that it's a bit fishy how Anet claims they want to kill grinding and have titles that are just ridiculous, I don't see how they could go past it. They had to appeal to all gamers. People loved the reputation, so they expanded it, and made it useful.
As far as balance goes, it is near impossible. Take simple games, like RuneScape, when there is basically 3 classes. Haven't played the game in about 3 years, but as far as PvP combat goes, there is a triangle. Mages kill warriors. Warriors Kill rangers. Rangers kill mages. In a game like Guild Wars, you have a decagon instead of a triangle, and ends up looking like the star of david. Assassins kill casters. casters kill melee. Melee kills assassins/rangers. Rangers kill casters. Problem is, Anet then decided to make every class able to solo. Assassins can kill everything. Mesmers can kill everything. Warriors can kill everything. And so on. They screwed up their decagon.
Anyways, to sum up my opinion on his thoughts...
1 - Attributes. Still very useful. Some don't need attributes, but generally every skill has a reward and a consequence or risk. Be it energy, cooldown, or casting time. I generally use skills that require attributes. I don't really see much of a problem with attributes.
2 - Time Constraints. Games that require any grind take time. Might as well complain about grinding. As far as them working on their games, I see them putting lots of effort in them. I've played since release, and every campaign (minus EOTN) looks like they've put effort and time into it. Games being played by a handful are different than being played by a world-full. Every MMO is never the same as when it was released. Look at WoW. Look at RuneScape even. Is he seriously complaining about NF and Factions taking too long? I got guardian of cantha in about 3 hours. The primary quests weren't that long either. Polished games are meant to take time. Nightfall and Factions were fairly polished. They had bugs, they had inbalance, but they added entertainment to the game. Much worth it.
3 - Community Relations. I've never come across seeing someone banned for saying "butt". Never have, likely never will. As far as customer service, Anet has been the best. They've been better than Blizzard, been better than Jagex. The only thing I hate that Anet is doing is keeping players in the dark with GW2. We've seen gameplay and all those goodies, but the "When it's ready" is going to make people go insane. Already has for some people. But Anet cares about its community. My guess is this guy got banned and is ranting? Saying they don't care about their community is a flat out lie, and when I got to that point in the article, I stopped taking the guy seriously to be honest.
4 -Game Balance - read above.
5 -Grind/Playability
under play-ability, both are BS. Under grindables, I agree. There is no reason a title like Drunkard, Sweet Tooth, and Party Animal should require people to grind for so much money and force players to actually try to buy the items. SS, Survivor, the reputation, and Lightbringer are all a bunch of crap. Those titles are a pain. Problem is, to get GWAMM, you HAVE to grind these titles. The last 5 titles I need are Norn, Vanguard, and the 3 consumables. Those are going to be... well... horrible.
As far as Anet doing a good job - I've been playing, so I think they have. I know they listen to their community, their changes prove that. But you can't perfectly balance a game. You can't keep everyone happy. The games great, and even if some things are repetitive, what game isn't? It had a great storyline. It has great lore. The only problem is once you've beaten all the campaigns and have done every feature (as I have), the game gets very dull and becomes a grind fest. For Anet to "do a better job", they just need to release GW2.
I agree 100% with this gentlemen here.
The only scruple I have is PvP not being updated enough, they add all this content for PvE but PvP gets left in the dust, although it's almost impossible to balance so what can you do.
you guys expect 100% balance in an MMO with endless skill combos and classes? You expect exciting new content every time from a compagny thats not charging a monthly fee and is putting 80% of their resources into a new game? that PVE (because PvP technically has no content, its 90% player driven) ) content is supposed to keep you interested while youre expecting no grind with that too? You dont FEEL like grinding toget a tittle that technically doesnt give you anything amazing?
have you ever played an MMO?
In most games 1 or 2 classes dominate all no questions asked. Arena, open pvp, arranged team pvp, the one or two dominate.
Most games charge 15$/month or you NEED to spend hundreds of $$$$ in cash shops to be able to compete on the lowest level. Thousands, to compete on the highest. And this is the content they offer:
New PVE content? You mean a new area (different layout, maybe a different color of grass, that's about all) quest that requires you to kill 5000 mobs to get a laughable amount of gold or a crappy/invaluable item? that's what most other MMOs offer to someone who doesn't want to spam LFG all day long. Then theres the epic raids etc, but they need the......... 2 dominating classes. The others just sit there and use the same 1-2 skills they have to damage the boss or heal the groups, some do more damage regular auto attacking then using skills.... they don't use skills. They might as well just start attacking the boss and go grab some Starbucks.
Titles? most other MMOs have none, but to satisfy your grind urge feel free to kill 2 million of the same mob to hit level 83 and get your next skill. did i mention you cant get that skill without killing 2 million mobs between lvl 82 and 83? I am dead serious too, no exaggerations. In Lineage 2 you need about 3 billion Xp to go from level 82 to 83, when you solo each mob gives from 20k to a max of 500k. The 500k xp mobs is the very very difficult and elite areas where you need 9 characters (your own 9 accounts) to support you out of party s your main could get ALL the xp and not share/split.
You want to join a decent clan/guild? See ya in 5 years when youre lvl caped with top gear, then reapply.
You are willing to settle for an average clan? Youll party with people maybe every 1ce a week, otherwise you will solo. to Solo you need more then 1 account of your own. Preferably at least 5.
PvP content? other MMOs almost FULLY rely on the player base for that, the strong classes in PvP (the 1 or 2 that dominate) will 2-3 hit most others using only 1 or 2 skills. the other weaker classes will spam every skill on their bar of 50 skills and will still get 2-3 hit no matter what they do, because the string guy played for 6 years and has the best armor set with the best upgrades to it. How do you get those? Kill 5 million mobs, maybe youll get 1 piece of the 100 you need.
Consumables to use cost more then what you can make from the mobs you kill. Most of the time, unless you want to fight without and want to claw your eyes out. Of course you can also try to run the same dungeon/instance over and over and pray to Abbadon you get something valuable.. one day.... maybe on the 200th run....
Heroes? Those are called bots in other MMOs, people pay for additional accounts to be up, to be able to have at least some support available when clannies/friends are not online or are not willing to play something that does nothing but buff the same buffs every X minutes. They also end up banned at some point and the poor guy who wanted buffs needs to buy an account and level a new buffer to level 85 to be able to play his main damage dealer again.
custumer support? have you ever went through the hell-fire of a support ticket from NCsoft GMs? I will not go into support from the free games where GMs dont speak english and have never graduated High school
unless you would enjoy what i listed above you should feel blessed GW is what it is.
Last edited by Maria The Princess; Jul 29, 2011 at 04:03 AM // 04:03..
you guys expect 100% balance in an MMO with endless skill combos and classes? You expect exciting new content every time from a compagny thats not charging a monthly fee and is putting 80% of their resources into a new game?
No.. what I expect (well not since a LONG time now.) is regular updates that aren't so incredibly terrible it makes me puke like the recent FD nerf that oooooooooooooooobviously doesn't address the actual problem, sure it's a "fix" if you want to call it that but Lol....I am just so disappointed that ANet just doesn't give a shit and they do things like this, all the more reason not to play anymore. All they gotta do is hire more people on the GW1 team I'm sure avid GW players would be down for the job all they gotta do is make an application on their website and set the requirements.
Yet they don't do this which boggles my mind, I have been patient with them, bought all their costumes from boredom and INB4 butgaizthegameisfr33 kekkeekekek, I don't care I would pay monthly if it meant the team paid more attention. Hell my ps3 has seen more playtime than ever since this OP dervish bullshit.
theres always a time for each class to dominate, i remember when nobody would invite a dervish or a mesmer in a group but would stack them with rangers to the max
(not in chronological order)
there was touchers
there was earth ele (not sure if they still exist)
there was ursan
there was MMs with unlimited minions
there was 55 tanks
there was the paragon.....
there was SF sins
there was IWAY!!!
there was thumpers
there was ranger spike
there was HH tanks
do i have to keep going? All of those builds dominated for some short time and generated an incredible amount of QQ, and there all got "removed" once they lived out their time.
None of those things are around anymore and other classes have their OP moment. At least it interchanges here and it is not "static", like in other games where one class dominated from the beginning to the end. Then the server ends up with 80% of the population playing that class and a permanent shortage of everything else. With that amount of skills 100% balance is nearly impossible thats why the power shifts from 1 class to another
stop playing if it bugs you that much and come back to check it out in 2 months, chances are the OP class will be something different. and Anet does it because they want to give each class their moment of glory, and not just keep it like a limited elite club
theres always a time for each class to dominate, i remember when nobody would invite a dervish or a mesmer in a group but would stack them with rangers to the max
(not in chronological order)
there was touchers
there was earth ele (not sure if they still exist)
there was ursan
there was MMs with unlimited minions
there was 55 tanks
there was the paragon.....
there was SF sins
there was IWAY!!!
there was thumpers
there was ranger spike
there was HH tanks
Most of these builds ,except one that's facerolling al PvE content ( i let you find which it is) didn't last really long and weren't really overpowered.. Can we really compare thumpers to bbwars? Can we really compare iway wars to dervs? Can we really compare bspike to invoke ?
That's pretty much what you said, but once again, i'm asking myself : what's the logic in their updates....
Do I think ANet has done a good job? No. Do I play GW? Yes. Do I get so frustrated that if I want to do anything of real note, I MUST make a specific class and specific build because otherwise I will NOT get invited into a group.
Fact is, I got Proph a week after it came out( and it shares the same birthday as my rl one) and it was great. Then Factions came out, and it was ok. Then Nightfall came out, and it was bleh. Then EotN, and dungeons, and ugh. Stopped playing for a year or so.
I have come back ONLY for GW2 and the fact I want to try to get to 30/50 for HoM. Once I hit 30/50 I will never play GW again. GW2, assuming it matches the hype, will be a good game to play, but if the same crap happens to GW2 that happened to GW, then it will not be a game I follow so fervently.
Grindy titles, which require either: 1)do the same missions several times in normal and "hard" mode OR 2)farm an area for points over and over and over again. And make damned certain if you want to do a speed clear you have the right class or else no party for you!
PvP that practically puts up a wall for new people to try. Want to RA? Codex? HA? If you make one mistake because actually learning how to play PvP is discouraged or outright forbidden then how exactly does it grow?
As for AB/JQ/FA, well, tied into HoM, the fact that luxon and Kurz titles in the HoM do not count as PvP, even though PvP is used to get faction( as well as PvE but still, PvP is a definite aspect of it) means if I want those 3 points for a PvP statue in the HoM to reduce the other statues needed to get to 30/50, either I farm zkeys, get ragequits in RA or other places because I am new to PvP and thus do not do exactly what is required at exactly the right time, or forget about that and grind more titles so I can get the points.
I find it increasingly hard to motivate myself to play this game. It is boring, it forces you to grind ( and any BS about not needing to grind for titles because they are not really necessary is just that, BS ) and the amount of elitism/ rank/ class discrimination is not making it any easier to enjoy what was once a fun game to play.
I really hope GW2 can solve some of the truly crappy aspects of GW.
I MUST make a specific class and specific build because otherwise I will NOT get invited into a group.
This.....this is the single biggest beef I've had with PvP. It is why I stopped TA before they stopped it themselves. You can't run original builds or some "leet" jerk face will chastise you and kick. Even in RA, when experimenting with new build variants, people run their mouths and it turns me off.
It doesn't matter what you do, someone seems to always have a comment. I had a guy blow up with cries of "noob" because I used a res sig for cripes sake. PvP was supposed to be the anchoring aspect of GW, instead, it was their biggest failure.
That's an issue of the community not ANet. There is nothing they (ANet) could do to make assholes less of an asshole.
How about they acknowledge that certain builds are almost required for certain things and go from there? ANet has a source for builds that are encouraging people to be idiots when partying.
I mean, ffs, there is an exhaustive site devoted to builds to use in pve/pvp!
It has categories for everything you can think of, and is perhaps the clearest indication that aspects of the classes are horribly broken, and yet, the builds remain, people still demand builds be pinged, and God help you if you try something unique and not from pvx! Creativity is a dying species in GW.
The Community is only hindered by ANets decision to leave things as they are in both pve and pvp. Sure GW2 requires that they focus more on it, but leaving things the way they are now? Just does not make any sense.
There are VERY FEW situations in GW that absolutely requires a certain build. You're living in a dream world if you think every build should be equally effective; the concept of metagame is not something unique to GW. Once again, you don't HAVE to play certain builds but that is what the playerbase (well the ones you seem to encounter) expects of you because they want to optimize. This is not ANet's fault.
I honestly would only agree with you if you were complaining about OP shit in the higher formats (GvG/HA). From your previous post it seems that you mainly play the lower formats (RA/AB/JQ/FA) where you can still play effectively with supoptimal builds.
I mean, ffs, there is an exhaustive site devoted to builds to use in pve/pvp!
Documenting builds and being the final say on what stays available/deleted gives some people a huge case of USI.
Anyone who doesn't run randomway is going to want optimal picks in party selection or as close to it as possible. It's just the nature of playing in a competitive setting.